UX / Interaction Designer


Mitos is a game design project exploring novel game control interfaces. The aim of the game is to evolve an organism, helping it reach sunlight. Symbolically, the game is controlled by transferring your “life-force” into the organism through breathing, essentially helping it stay alive. The idea is to give people the simplest form of control, which could aid people with reduced motor skills or disabilities. The prototype was positively evaluated by a representative from Massive Entertainment, it entered contest in the Nordic Game Indie Night 2012 and was used to showcase and promote interaction design studies at Malmö University, through their website.

Focus: Experimental Game Design, Sensors  
Tech: Arduino, Processing, Sensors